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Saraska I: Queen of Kings
SaraskaBrightEyes

Type

Chain Event

Progression
Next Tribal Moot
Clan Support or
Tribal Persuasion

The Orlanthi have a lot of faith in prophecies, but prophecies, vague as they are, can also be misread...

Event Dialogue

A woman whose insignia corresponds to no local clan comes to you with a proposal. "I am Saraska Bright-Eyes, and it has been prophesied that I will unite the tribes and make this the land called Saraska. I will be Queen of the Kings, the Peaceful Hero, the Great Uniter. I know that your people helped make a tribe when there were only clans, so I now seek your aid in making a kingdom where there are only tribes." She concludes with an impromptu ritual asking the gods to favor us and her plan.
  1. Conduct a divination.
  2. Receive her politely, but promise nothing.
  3. "Come back when you've won the support of other clans."
  4. Agree to speak to the king/queen of the <X tribe> on her behalf.

King of Dragon Pass

Consequences

  • Conducting a divination (-1 magic) is always a good idea; your ancestors will tell you if she is the woman the prophecies speak of or not, which may influence your choice.
  • A wait and see attitude, receiving Saraska politely, but promising nothing is probably the most neutral path. This leads to Saraska II: Moot.
  • The most cautious path, you can wait until Saraska has clan support. This leads to Saraska II: Clan Support.
  • The most decisive action, you can certainly go all in by speaking to another tribe to join yours in supporting Saraska. This leads to Saraska II: Tribal Persuasion.

Lore

"So bright shining were her eyes, that her brow was star-limned."

–Poetic Ring Member

Quest Chain

   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Queen of Kings
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Moot
   
   
Clan Support
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Acceptance
   
   
Lone Stand
   
   
Unity
   
   
Tribal War Threat
   
   
Bandit
   
   
Tribal Persuasion
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Tribe Unconvinced
   
   
Bandit
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
War of Unity
   
   
First Strike
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
War for the Kingdom
   
   
   
   
   
   
   
   
   
   
Crown Test
   
   
Fitness to Rule
   
   
   
   
   
   

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