|Tarsh III: Triumph or Tragedy|
|Previous|| Duck Interlude or|
Call for Mercenaries
|Next||Is Silver Good Enough?|
After several seasons away, your warriors come home to worried friends and family. Are they covered in triumph, or sadly bear tragedy in their wake?
|“||The warriors are back from the campaign against the Lunars. Excitedly, they tell the tale of fighting for clever King Arim, whose magical twin children dropped a range of hills on the enemy. Proudly, they tell of their own valiant exploits in battle, and show off their loot.||”|
- Giving loot to the carls will improve the mood of the carls, but justifably cause tensions with the weaponthanes.
- Flush with success, you are likely to have a successful raid against the ducks, possibly even driving them off their land. If you made a promise to the carls to raid the ducks in Tarsh II: Duck Interlude, this will raise the carl's morale as well.
- When one is victorious, it is much easier to recruit additional warriors.
- Throwing a huge feast will lift already bouyant spirits, though welcome by warriors a long time away from home.
- It never hurts to sacrifice to the gods who helped make victory possible. (This may also increase your clan's magic).
Event: Sacrifice for the Win
|“|| The warriors are back from the campaign against the Lunars. Wearily, they tell how they fought for the clever, but capricious King Arim. Dejectedly, they tell of their own terrible fate, cut off by Lunar troops and forced to rout through a wall of sorcerous fire. Arim won the battle, but used our warriors as game pieces.
1. Give some of the warriors' loot to the carls.
Note This arc continues in Tarsh IV: Is Silver Good Enough?.