FANDOM


Now that you've brought the Telmori to the peace talks, it is time to show why you are king/queen of your tribe.

Telmori Peace Negotiations
TelmoriNegotiations

Type

Chain Event

Progression
Previous The Telmori Chieftain

Event Dialogue

As arranged previously, a delegation of Telmori leaders, including their king, Kostajor Many-Whelps, has come to your clan hall to negotiate peace. What is the main thing you offer them?

  1. A promise to stop attacking them.
  2. A treasure.
  3. Cattle.
  4. Territory.
  5. The chance to build a town.

King of Dragon Pass

Consequences

  • Offering a treasure to make peace earns little other than the derision of the Telmori.  You will have to make another choice.
  • As werewolves and creatures of the woods, you will find the Telmori have no interest in building a town.  However, you will have a chance to go with another option.
  • Promising to stop attacking them has a small chance to succeed. The Telmori are winning the war, after all.
  • As predators, the Telmori will accept cattle in exchange for peace.  You will have the choice to give them a one-time offering, or else a yearly tribute.  Offering as low as 40 cows one-time, or 10 cows yearly has a very high chance of success. Going lower risks their insulted refusal.
  • What the Telmori want more than anything is an end to their cursed wandering, so offering them land is guaranteed to succeed, but at a high price. Your total land will reduce by about 80 hides, so you will need to readjust your cropland and pasture to reflect this change.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.