|Vengeance for a Raid|
|Happens when||Recently raided|
|“||Warriors from the <V> clan have snuck onto your tula and killed one of our carls, <W>. They identified themselves as <X> and <Y>, and let <W>'s son go so that we would know they did this to avenge their uncle <Z>, who had been killed during a raid by <W>'s brother, <C>.||”|
Note: This will occur after a recent raid you did on the <V> clan.
- Your clan expects action, but biding your time may the best course of action, especially if you expect to respond in violence, but find yourself in Sea or Earth season.
- A staple of Orlanthi society, you can demand weregild. A strong denial will irritate your clan, and your people will expect you to do something about it.
- Demanding the <V> to outlaw the killers is even less likely to occur than demanding wergild. However, if you are sufficiently persuasive, or cowed them militarily, the <V> may acquiesce to your request. This will lower your relations with the <V>, though.
- Sometimes blood demands blood, and you may initiate a raid. Success raises the spirit of your clan, but failure will exacerbate the peoples' foul mood. Once again, try not to raid during Sea or Earth season.
- If you wish to meet blow with blow, but can't afford to pull your farmers away from their fields, then you can send your weaponthanes to catch up, and kill <X> and <Y>. Your warriors may ambush <X> and <Y> on their clan's land, but this also exposes your weaponthanes to reprisal from the <V>'s forces.
- An easier choice than just killing <X> and <Y>, you may decide to target one of their relatives. This can succeed rather well, but definitely escalates the cycle of violence with the <V clan>.